Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Television Success

The Fallout TV series is back to streaming services, and it's safe to say that audiences were agreeably astonished by the quality of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing different facets of the player's experience.

We followed vault-dweller Lucy, striving to uphold her morals and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his cult's leadership and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the contaminated badlands.

Building Anticipation for a New Chapter

The show's first season ending revealed key information about those responsible for the nuclear war that trapped a group of people in subterranean shelters for an extended period. It also raised numerous mysteries unanswered for the upcoming chapter – and, on this occasion, anticipations are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so this time people are coming in with more eagerness and new expectations.”

The Mojave Beckons for Season Two

The second season is set in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much fun to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers insisted on physical models and locations were built, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.”

In fact, virtually every element you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, alongside the game developers behind the franchise. This shared passion for the world is apparent in the end result.

The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This schedule will allow for a different audience reaction, a dynamic the showrunners themselves are excited to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Christopher Marshall
Christopher Marshall

Emma Hartley is a London-based design writer and curator, passionate about exploring the intersection of technology and art.